description: Lab Tasks tab — list, sort, filters, case grouping, prosthesis colors, step-completed filter. Use when changing TasksPage, tasks API, or lab task list UX.
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# Lab Tasks
Main UI: [`frontend/src/components/ui/lab/TasksPage.tsx`](frontend/src/components/ui/lab/TasksPage.tsx)
- Map: [`catalog-type-colors.ts`](frontend/src/components/shared/catalog-type-colors.ts) → `PROSTHESIS_TYPE_COLORS` (one hex per catalog code).
- Resolve with [`prosthesisTypeDisplay.ts`](frontend/src/components/treatment/prosthesisTypeDisplay.ts) — use `prosthesisTypeBadgeStyleFromCatalog(code, catalog)`, **not** list row index.
- Load catalog via `prosthesisCatalogApi.list()` on Tasks/Cases/Today dashboard.
**Task assignment:** Managed in **Cases** (`TAB_CASES_EDIT`), not on Tasks tab. `PATCH /cases/:caseId/tasks/:taskId/assign`; assignable staff via `GET /cases/assignable-staff` (members with `TAB_TASKS_EDIT`, including participating owner). Case detail task row: step label, status badge, assign dropdown, and last-updated line on one compact row.
**Tasks visibility & status edit:** All tasks remain visible to every user with task access (no hiding assigned tasks). **Unassigned** tasks or tasks **assigned to you** → status dropdown when `TAB_TASKS_EDIT`. **Assigned to someone else** → read-only “Assigned to {name}” badge instead of the dropdown (backend rejects status PATCH). Managers assign/monitor in Cases.
**Step completed filter:** Restricts to prosthesis groups `(labCaseId, treatmentDetailId, prosthesisTypeCode)` where that `workflowStepCode` task is `COMPLETED`. Combined with `status=IN_PROGRESS`, returns only in-progress tasks in those groups (completed step row hidden).
- **Reset view:** `resetView` restores `DEFAULT_TASKS_VIEW` from `tasksViewDefaults.ts`.
- **Show in case:** flat-sort rows only; resets filters/sort, calls `GET /tasks/locate-page` to find the correct page in the full default-sorted list, then highlights + scrolls to the task.
- **Complete animation:** when marking done under in-progress filter, row plays exit animation + success toast before refetch.